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I seem to have boxed myself into a corner after spending a week of rendering and setting up.

I created a mountain scene with an icosphere (emission material) flying through the canyons, all is fine so far. To get a glow effect on the sphere I used composited with fog glow to get this result.

ORB flying down canyons

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At a certain set point the sphere then hovers beside a LEGO castle and this is where I am having terrible trouble. The render is:

Castle is mixed in screen option on mix node

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And in my node setup I can see that the screen option on the mix node is the problem.

Node Setup - Castle is mixed in screen mode

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So to help speed up rendering I tried to render just the castle and light source and add the landscape in compositing but I just get:

No landscape

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Node setup - no landscape

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I then tried to use render layers but got nowhere.

How can I render a light source with a composite fog glow but not blur an object? And if possible also use compositing to add the landscape after to cut down on render times?

PROGRESS

I managed to get the castle to render with out the fog glow effect but I still cannot get the background to work. The last mix node is set to mix and if I change it to add the castle looks semi transparent.

Set to Mix

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Set to Add

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    $\begingroup$ render the light source in a different layer, that way whatever you do to it (like blur or glow) it will not affect other layers. $\endgroup$
    – user1853
    Commented Dec 22, 2017 at 21:16
  • $\begingroup$ Hi, the light source is on a different later. It's the compositor that is adding the fog effect and I don't know how to tell the compositor to ignore the castle later. $\endgroup$ Commented Dec 22, 2017 at 21:25

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The answer is to use ID Mask with the emission object set to index 1 and use an Alpha Over node to place my transparent render on the background.

All credit to @gandalf3 for this answer.

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