My main goal is to have the best jumping experience - (Keep jumping up and down when spacebar is held down, longer jumps when spacebar is held longer), where there is no wall jumps.
Currently, minus a few features I kinda wanted to have, you can only jump (With the Force Motion) only when the spacebar is pressed, in a collision with an object (Walls too). This creates the ability to wall jump, which I do not want. Removing the Collision sensor makes things worse, where you can keep jumping in the air to space.
My question is, how do I use the collision sensor (if it's a good way), and to detect/prevent the player from jumping up walls?