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Man figure Other figures

How can I create the models like in the image quickly?

When I rigged a figure I made and tried to animate it, the arms and hands were not bending correctly. I used separate objects for the head, hands, abdomen and so on, and then combined them using Ctrl + J.

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    $\begingroup$ you need to know and consider topology very well, when you wish to animate arms and legs, then also use weights wisely. Please show what you did and/or share your test file on blend-exchange.giantcowfilms.com then edit your question and paste the provided link. $\endgroup$
    – m.ardito
    Dec 20, 2017 at 8:40
  • $\begingroup$ The fastesr way may be using metaballs, convert them to mesh and parent to armature with automatic weights. $\endgroup$
    – Paul Gonet
    Dec 20, 2017 at 10:28
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    $\begingroup$ @PaulGonet Thanks! I never really tried metaballs before but I just found out they do pretty nice job! $\endgroup$ Dec 20, 2017 at 16:55

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There may be multiple ways of achieving this but I will be using metaballs for now as they offer a quick solution. Add metaballs on the fly, adjust, when you get an acceptable mesh, convert it to mesh ( alt + c), sculpt, add armature and pose it to achieve the final look.

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