So I have problem with filling the smaller Windows, I want to fill them em with these windows just like in the picture, but I cant really do it. How should I do this?
In most cases it's better to think ahead before you model something. More difficult to do with less experience. I would approach it this way (I'm sure there is more than one way to model this).
- Add a circle with 34 vertices
- In Edit Mode, extrude it four times by pressing E and S (Scale)
- Then extrude one more time but instead of scaling,
Left Click (LMB) and then press ALT+M > Collapse.
Then select the following faces and Extrude up:
It's hard to tell from the reference image but if the window has a conical shape:
- Select the following interior Vertices > Enable Proportional Editing > choose a Falloff type
(I choose Linear)
- Grab them and select an axis to move them on (I used G+Z)
- Control the number of vertices effected with the mouse wheel
I got another feeling about what your question: to me, it seems you wish to have a solid block of "glass" filling exactly those holes.
You can have them "easily" without reconstructing your mesh from scratch.
First, You need to "get the hole" from your current mesh.
In editmode, you need to select one of the interior "face rings"
you can do it manually, here I used a keyboard combination (SHIFTALT) while right clicking on that face
then you need to duplicate this part of the mesh (ignore the tool that shows CTRL pressed, that was the screen capture...)
and then separate it (as another separate object) (again, ignore the tool that shows CTRL pressed, that was the screen capture...)
that's it: now the new object is selected, the wheel is no more.
now in edit mode, you need to add a bottom and top face to this face ring
starting from the bottom one, again, you can select the edge ring manually or use a key combination (ALT) while right clicking on that edge
now you simply create a face filling that bottom edge ring
then you do the same for the top one
now getting back to object mode, and hiding the "window frame" you see the new object:
Note: it could be better to recalculate normals (in edit mode select all and press CTRLN).
Now you just need to assign a glass material to it. You can copy it for each other hole (maybe join all copies as a single object) and you should be done!
Note: a comment above telling you can do this as an "intersection" is quite right, but that needs a boolean modifier. In this case it could be faster, but it needs some experience, and you may prefer the steps above.
In any case here is what you need: "another "disc" (here painted blue) crafted to be used in the boolean difference (not intersection) to let the window frame to "cut" six windows from the blue disc.
Here is the disc
Now we put it "into" the window frame
next we add a boolean modifier to the blue disc, ad "difference" and as a target, the window frame object
That's it. Now, if you hide the window frame object, you see the object resulting from the boolean.
Applying the boolean modifier (use the "apply" button) will make this a real mesh, and not a boolean difference anymore.
You could also add a window without remaking the whole mesh. This method isn't optimal, but it's simple, if you want to use it.
- Add a circle
- Scale it to the appropriate size
- Place it in the window holes.
You're done! :)
- You can make the window a part of the same mesh by going into edit mode before adding the circle.
- If you want to add curve to the window, make a small circle (selecting triangle fan might be best), and extrude, then scale, to make a "loop cut" in the circle. Now you have geometry to curve.