4
$\begingroup$

There was a time I was messing around with blender and found a way to generate rectangular pyramids (each as a separate object) from each of the faces of a uv sphere. I remember it was just a click and not a set of procedures. Now I need to use that for a rigid body animation but I don't remember what I did.

Does any one know what I need to do to get that effect again?

each of the uv sphere's faces would generate a shape just like the one cut out in the picture

$\endgroup$
  • $\begingroup$ I would like to point out that the geometric shape being used here is a pyramid, not a prism. $\endgroup$ – ApproachingDarknessFish Dec 19 '17 at 4:44
  • 1
    $\begingroup$ Yes you're right. It's a pyramid i want and not a square prism. $\endgroup$ – Bolu Morawo Dec 19 '17 at 6:57
  • 1
    $\begingroup$ @BoluMorawo I did reread your question after you edited it, and it is still unclear. I have no idea what button you clicked. $\endgroup$ – David Dec 21 '17 at 12:21
  • $\begingroup$ If you want to get each pyramid as editable object then there're 2 ways. If using particle system then apply Particle System modifier and hide it or remove from emitter, if using duplifaces then select parent and press Ctrl+Shift+A to make copies as real objects. Resulting objects will be multi-user In both cases so if you want to edit them seperately use Make Single User command. $\endgroup$ – Mr Zak Dec 24 '17 at 6:31
11
$\begingroup$

Is this what you mean?
spiky UV sphere

  1. Start with the entire UV sphere selected A A
  2. Poke the faces with AltP
  3. Select just one of the new vertices. Press ShiftG > "Amount of connecting edges" or from the 3D view header Select > Select Similar > "Amount of connecting edges". That will select the center vertex of each face.
  4. Make sure the pivot point is set to Median Point, then scale S out.

Animated gif showing the above process.
Animated gif showing how to make a spiky UV sphere


Or maybe DupliFaces is more like what you want?

  1. Model the prism object.
  2. Now parent that to a UV sphere.
  3. With the UV sphere selected. In the Object tab of the Properties window, scroll down to the Duplication section. Click on the Faces button.

animated gif showing how to set up duplifaces

| improve this answer | |
$\endgroup$
  • 2
    $\begingroup$ You can also use particles. $\endgroup$ – user1853 Dec 18 '17 at 23:35
  • $\begingroup$ No, this is not what i wanted actually. My question Has been edited please check it again.Thanks. $\endgroup$ – Bolu Morawo Dec 19 '17 at 6:59
  • $\begingroup$ No-one has come back to read and answer my edited question. $\endgroup$ – Bolu Morawo Dec 21 '17 at 6:44
  • 1
    $\begingroup$ @BoluMorawo With the dupliface approach you can easily turn each duplicate into a separate object with Ctrl+Shift+A (Make Duplicates Real). Is that what you have in mind? $\endgroup$ – gandalf3 Dec 24 '17 at 5:47

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.