# How to model a wheel (tyre)

This is how far I got:

But the tyre is not smooth and has some artifacts on it. If I use more subsurf, it gets more weird.

The steps I took: The bump map tyre will be of high poly, right? This is what I did:

1. Make a base mesh with high subsurf.

2. Model a patch of seamless pattern (this is very hard) and shrinkwrap it to the base mesh. Here it is:

1. Array it using empty as offset.

Can anyone help in in this regard? I am modeling a wheel for harley davidson sporster.

I also tried the Blenderguru's tutorial. Didn't help as his tutorial aims toward different bump.

• Could you clarify exactly what you need help with? The tyre looks good to me, it is not clear exactly what you are asking. – Duarte Farrajota Ramos Dec 18 '17 at 10:51
• @DuarteFarrajotaRamos I am really sorry if I sound rude, but I am baffled how people cannot read and understand simple question. First, the title of the questions speaks the question itself: How to model a tyre. Second, the I wil quote myself: But the tyre is not smooth Maybe I chose the words wrong, but if you see my first image, you can see it has some sharp edges. This is surely not present in real tyres. So I will be very thankful to anyone who provides me with an answer as to how to model a tyre well. – 4-K Dec 18 '17 at 14:22
• "How ot model a wheel (tyre)" is a pretty broad and encompassing question to cover here, according to the rules. If your issue is simply smoothings and sharp edges then it should be worded simply as so. If all you want is a curved shape you may want to model your tire surface with curved surfaces instead of what appears to be two flat planes – Duarte Farrajota Ramos Dec 18 '17 at 15:59
• Related. Possible duplicate of: blender.stackexchange.com/questions/83043/… – user1853 Dec 18 '17 at 16:42
• How are you duplicating the pattern? Are you using Array modifier on curve? If yes, do you check Merge and First Last in modifier settings? – Mr Zak Dec 18 '17 at 19:50