I want to model a image of rock below-
But, I'm not getting sharp edge image of Rock, when I use Displacement map generated by Njob to displace poly
This is what I'm getting -
And as we can see the model is too smooth to be used, also it is not looking as a model of rock
Also, the displacement map I've got is -
So, I want to ask what is the best way to model the rocks as shown in the reference image?
Thanks in Advance,
Also, I don't want too high poly rock, because that is to be used in a game.
PS - 1. Rendered in Blender Internal 2. Want the quickest way