When using the glTF Metallic Roughness
As you can tell the colour of the cubes looks different from each other. Additionally when using the glTF Metallic Roughness, you can see it is reflecting this white colour and I don't want that.
How do I make the glTF Metallic Roughness Exactly the same as Diffuse BSDF so that the object looks exactly the same?
(I installed this addon from this place https://github.com/KhronosGroup/glTF-Blender-Exporter/tree/master/docs)