I have a racetrack in the middle of a bounding area. I would like to join the two meshes and make faces between the square bounding area and the outside of the racetrack.
I have the relevant vertices of the racetrack saved as a vertex group.
Here is my blend file if it is required...
Or perhaps there is a better approach. My ultimate goal is to have a plane outside the racetrack that will anchor objects for scenery in a video game.
Thanks for any help.