I'm trying to export my model to unity. I've made low poly character and animated it with idle, walkF, walkR, walkL and walkB animations. After exporting to unity as .fbx file or .blend file the character won't stay i T-pose. It sees its walkL(walk left) animation as its default action. In a fact I don't want no action to be default. By default I want my character to stay in T-pose. Please, I'm helpless...
Select your character > click the pose data property tab >
Skeleton > Rest Position > reset the rest position
Pose Mode: How to reset transformed armature to its rest position?
I've set T pose as rest position and created action with only one keyframe(in T pose). Called it "default"(it was first in alphabetical order. This caused that action was default and even if I closed every action opened, the character jumped to T pose as normally. Even in unity it seems like normal model in T pose. The only thing is one extra action. This is forgivable.