-4
$\begingroup$

I'm new to blender and I don't know how to make a sausage with a curved shape. Can anyone help me? my problem is with the creation of the shape. I cant make the round shape of the sausage in the extremes, I dont know wich mesh to use and how to modify it so that it takes that shape. thanks

$\endgroup$
1
  • $\begingroup$ A reference would be helpful. You should find this useful. $\endgroup$ – David Dec 13 '17 at 0:07
6
$\begingroup$

Curve modifier

A common strategy is to model the object straight along an axis, for example the X axis in the following example:

enter image description here

And to add the object a Curve modifier pointing to a curve-type object that is capable of bending the object accordling to the given curve. Notice that the choice of the deformation axis is coherent with the model main direction.

enter image description here

The biggest advantage of using modifiers is the flexibility that they provides as you can freely modify the bending till you decide to apply it. The bending curves remain distinct objects, and can be customized/changed leaving the other as it is.

enter image description here

Note: for good deformations, you'll need to provide enough polygons to the object and sufficient resolution to the curve

$\endgroup$
2
  • $\begingroup$ yes about the curve modifier i know, but my problem is with the creation of the shape. I cant make the round shape of the sausage in the extremes, I dont know wich mesh to use and how to modify it so that it takes that shape $\endgroup$ – Lean Dec 12 '17 at 23:12
  • 1
    $\begingroup$ Give a look at blender.stackexchange.com/questions/26890/… for an understanding of how to build a capsule object and edit your question to add all the information about what exactly you would like to achieve. $\endgroup$ – Carlo Dec 12 '17 at 23:54

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.