I created a pants model, and bones for it in a blender. Bones work in blender, but when I import it to Unity, they are not doing anything.

I used automatic weights when I was rigging.

Blender: enter image description here

Unity: enter image description here

Model: https://ufile.io/gd6vz

  • $\begingroup$ You should do all your animations in Blender and export them to unity. Unity isn't made for character animation. $\endgroup$
    – yann
    Dec 12, 2017 at 17:50
  • 1
    $\begingroup$ Am I writing that I need moving bones for animations? I need a way to dynamically in-game move bones. Cloth bones will follow character bones. $\endgroup$
    – TKK
    Dec 12, 2017 at 18:16
  • $\begingroup$ Plesse add more information then, I'm not a fortune teller. Also: it was a comment, not an answer. Which format do you use for your assets? Maybe it is better to ask in a unity forum, there must be tons of tutorials on how to get armatures from Blender to Unity. $\endgroup$
    – yann
    Dec 12, 2017 at 18:21
  • $\begingroup$ I posted a model, and I use the .fbx format as you can deduce from my question tag. $\endgroup$
    – TKK
    Dec 12, 2017 at 18:42
  • $\begingroup$ Usually, my models with armature work in unity too, but this don't, and I completely don't know why. $\endgroup$
    – TKK
    Dec 12, 2017 at 18:46

1 Answer 1


This is a very common problem that happens when you export from blender and import to unity. The solution is simple. Open the .blend file and clear the scale by pressing Alt+S. This does most of the stuff but you could face some minor issues. So I recommend also clearing the location and rotation by pressing Alt+G (clear location) and Alt+R (clear rotation), after doing this, export as .fbx and import it in unity. I hope it helps.


P.S If you want a step-by-step video tutorial, Below is the link: https://www.youtube.com/watch?v=ysl0qYq5p9w

P.S.S This link is for versions 2.8 and above but should mostly work for versions 2.7 and above too. I am also providing the link to a QnA similar to your question if you prefer stuff in written format: Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals

  • $\begingroup$ Worked like a charm; Thanks :) $\endgroup$ Mar 10, 2021 at 5:58
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    $\begingroup$ You are welcome. I just like helping people who have trouble in blender. $\endgroup$ Mar 10, 2021 at 5:59
  • $\begingroup$ Thanks, I was stuck on this for days :) $\endgroup$ Mar 10, 2021 at 6:03
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    $\begingroup$ no prob. I have used unity so I know how difficult it is to use. $\endgroup$ Mar 10, 2021 at 6:32

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