1
$\begingroup$

I'm making a music video, and I would like the rotation of the below plane to be accelerated, but not absolutely determined, by the audio keyframe bake.

In other words, I would like the plane to rotate continuously in one direction, and have this rotation be accelerated by audio form.

So every time the audio spikes, the continuous rotation of the plane accelerates, then returns to a standard rate of rotation.

As it is, just baking the f-curve, the plane just wiggles slightly between twitches between 5.9° and 0°, which is not a very interesting effect.

enter image description here

$\endgroup$
  • $\begingroup$ Not going to add an answer. But I think creating two actions (audio_action and rotation_action) then combining them in the NLA leaves enough control. $\endgroup$ – Leander Dec 12 '17 at 20:42
1
$\begingroup$

In Bake Sound settings (when selecting sound file) click on additive option:

enter image description here

$\endgroup$
  • $\begingroup$ @WebbHinton Please do not add a comment on your question or on an answer to say "Thank you". Comments are meant for requesting clarification, leaving constructive criticism, or adding relevant but minor additional information – not for socializing. If you want to say "thank you," vote on or accept that person's answer. blender.stackexchange.com/help/someone-answers $\endgroup$ – Crantisz Dec 12 '17 at 14:33

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.