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How do I add a texture environment node in cycles?

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In the world section of the properties panel choose Surface > Use Nodes.

Select Surface: Background.

As color choose Environment texture.

And choose the HDR image you want to use.

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Or you can use the Node editor. Enable Use Nodes and in the shader editor and set it to world to add an environment texture node and connect it to a background node and then to the surface of the world output.

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