0
$\begingroup$

First off I want to say that my question is kind of hard for me to put into words,so I apologize if this is hard to understand. I'm trying to port animations from one game to another for a mod I'm making.

The animations I want to port has its skeleton bones rotated differently from the other game's skeleton. How can I port the animations onto the other game's skeleton while retaining its original bone rotation?

I just know it's possible to do this somehow,since someone did it before: http://steamcommunity.com/sharedfiles/filedetails/?id=832086722

I've asked the creator of this mod the same question but they never replied,which is why I came here to try and find out the process. If you need pictures,more details,or even a blend file,I can provide them.

$\endgroup$
5
  • $\begingroup$ What you are looking for is "retargeting", which is quite complex and needs an addon: blender.stackexchange.com/questions/26216/… $\endgroup$ Commented Dec 11, 2017 at 9:34
  • $\begingroup$ How do I use retargeting to port these animations? $\endgroup$
    – empty
    Commented Dec 11, 2017 at 14:51
  • $\begingroup$ It's too broad for this site, you must read all the documentation indicated in the link. $\endgroup$ Commented Dec 11, 2017 at 16:48
  • $\begingroup$ I've watched a few videos by Benjy Cook on retargeting,but I still can't figure out how to get it to work. imgur.com/a/xli7F this is a picture of the bone rotations. $\endgroup$
    – empty
    Commented Dec 11, 2017 at 18:21
  • $\begingroup$ Can I send you a blend file to try and help me? $\endgroup$
    – empty
    Commented Dec 12, 2017 at 0:08

0

You must log in to answer this question.

Browse other questions tagged .