I am trying to make a sketch of an optical setup. Currently I am using long cylinders as beampaths. (if anyone has better suggestions, those are also very welcome)
My problem is that I want to connect my beampaths, such that each one of them makes a full path (just like the light in the real setup) which seems to be astonishingly hard in blender. I would like to simply enter start and end point of the line, then create a cylinder along that, but could not yet find a way to do something like that and rather have to work with Euler angles.