I am using a purchased model, imported as an OBJ. In Blender Object and Render modes, I am seeing a mesh pattern I am not used to seeing on stuff I create myself:
Much of the model, in object mode, has a strange-looking waffle mesh, which affects the render as well as the solid view. In Object properties, the max draw type is set to solid:
... And portions of the mesh appear in a mix of solid (like the area near the front and cockpit door) and waffle mesh.
I suspect I am about to learn something about Blender: Why does my mesh look and render like this?