I can select the mesh letter I, extrude it on the X axis and scale it inward to create an edge around it.

When I do the same process with the mesh letter O, the result is this: O and I extruded

I would like to be able to create an identical inward edge that is inside the larger object, not only on the letter O but on any other mesh object.

How can I do this?

And how can I get rid of the face behind the newly extruded edge?

EDIT: I tried insetting but the mesh letter O looks like this:

enter image description here

  • $\begingroup$ Have you tried ALT + S? $\endgroup$
    – Dontwalk
    Dec 10, 2017 at 20:02
  • $\begingroup$ Looks like you want insetting rather than extruding. Try undoing extrusion and running I to inset. Also seems that scale for the object on the right isn't applied (Object mode > Ctrl+A) $\endgroup$
    – Mr Zak
    Dec 10, 2017 at 20:05
  • $\begingroup$ Tried insert, but the result is imperfect due to how the faces are generate - imgur.com/a/pxfu2 $\endgroup$ Dec 10, 2017 at 20:12
  • $\begingroup$ What there is such unusual in how "faces are generated" for that mesh? Inset works incorrect when transforms aren't applied, did you check if they are? Is the O object (one on the left) just a circle extruded inwards? If not then show its wireframe (object in Edit mode, Wireframe shading) and in Solid mode, perspective view. Or upload it blend-exchange.giantcowfilms.com and share $\endgroup$
    – Mr Zak
    Dec 10, 2017 at 20:59
  • $\begingroup$ Added the test file to the question. If you look at the O in the top right corner you will see what I mean. Want the inside to be a perfect O as well. $\endgroup$ Dec 10, 2017 at 21:19

1 Answer 1

  1. Select all internal Edges and delete them.


  2. Select whats left (two circles should left) and press Ctrl+E and choose Bridge Edge Loops.


  3. Press I and Inset is working fine also you will have neat topology.


  • $\begingroup$ Thank you! Is there an easier way to select the inside edges besides selecting everything but the edges, then select inverse? Could be an issue with larger meshes. $\endgroup$ Dec 10, 2017 at 21:37
  • $\begingroup$ Or a way to convert a vector to a mesh in such a way that this process is not needed? $\endgroup$ Dec 10, 2017 at 21:39
  • $\begingroup$ I was using "C" for Circle Select. You can also select outward edges and invert them or try to select one from the inside and Shift + G to Select Similar. $\endgroup$
    – cgslav
    Dec 10, 2017 at 21:39
  • $\begingroup$ @MarekAndreansky Sadly no, only manual retopology will give you nice results. Unfortunately converting from Text to Mesh is pretty messy. $\endgroup$
    – cgslav
    Dec 10, 2017 at 21:40
  • $\begingroup$ Yes, tried converting a few vectors and had to fix most of them manually. Either way, thank you very much Luke!! $\endgroup$ Dec 10, 2017 at 21:47

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .