Blender newbie here.
I'm working with a premade model that's textured, material'd, rigged, the works. I'm attempting to import it into Unity, hence the textures. Unity is not the problem.
As in the example above, all of the UVs are above the textures themselves. (Specifically, they are simply 'slid' up just off the texture-image. Mirroring them would cause them to be backwards)
However, in the 3D viewport when viewed with Textures/Materials/Rendered, the model is perfectly fine.
This is causing Unity to think that the textures aren't working at all. While I could go through and shift all the UVs down, I'm looking to learn and would like to know what the issue is, and if there's a way to quickly fix something like this.
Is it user error on my part? Fault of the person who built the model? Why would the textures still render fine if the UVs are offcenter?
Please and thanks for your help!