I'm trying to understand how the meshes are working in blender vs. unity.
My goal is to take an object with many meshes, and after applying the textures and the materials in blender, merge the meshes into one mesh using "join". Now, there's only one mesh for the object and I export a .fbx file.
In Unity however, after importing the .fbx file, the object has multiple meshes regardless the fact that in blender it had only one mesh.
Can anyone explain to me why unity avoid the mesh changes made in blender?