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I would like my render result to encompass all of the objects that I have created... I cant seem to get it to render anything at all! Also, I have UV unwrapped my shirt, and the texture shows up in texture mode, but not in render. Also, the physics for the cloth material do not work.

I am new to blender and am very excited, but cant seem to get this working. Here is my blend file, any help is appreciated.



marked as duplicate by cegaton, Mr Zak, Duarte Farrajota Ramos, batFINGER, dr. Sybren Dec 10 '17 at 9:16

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ Please only ask one question at a time. You have three completely different question in there. For any blends please use blend exchange. Please edit this question, remove two of your other questions (you can ask as many questions as you want) and add more detail. $\endgroup$ – David Dec 9 '17 at 14:05

You have a scene where things are huge. The room is more than 200 meters long, the TV is larger than a theater screeen, the chair will only be good for giants like the one in your scene...

Then, your camera is set to have a clipping point of 10cm to 100m. Any object that is closer or further away than than the clipping distance will be ignored.

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Increase the clipping distance so that it can display objects in the distance.

enter image description here

But as a piece of unwanted advice: in Blender it is better to work in a scale that matches the real world. Physics, and other simulations, depth of field and lighting will behave differently depending on the scale.


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