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I created a pants model, and bones for it in a blender. Bones work in blender, but when I import it to Unity, they are not working, actually, they are not doing anything...

I used automatic weights when I was rigging.

Blender: enter image description here

Unity enter image description here

Model: https://ufile.io/gd6vz

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A little late, but maybe you need to highlight the FBX in Unity and change the rig to Generic or Humanoid. It might have exported from Blender as "None".

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