I created a pants model, and bones for it in a blender. Bones work in blender, but when I import it to Unity, they are not working, actually, they are not doing anything...
I used automatic weights when I was rigging.
Model: https://ufile.io/gd6vz
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Sign up to join this communityI created a pants model, and bones for it in a blender. Bones work in blender, but when I import it to Unity, they are not working, actually, they are not doing anything...
I used automatic weights when I was rigging.
Model: https://ufile.io/gd6vz
A little late, but maybe you need to highlight the FBX in Unity and change the rig to Generic or Humanoid. It might have exported from Blender as "None".