I am making a shooting gallery game. I have ducks following a circular path. When one of them is hit, i want it to flip on its back but still follow path. I could make two separate actions, one for hit, one for no hit and drive them by frame number in the game engine.
But i was wondering if i can simply apply a rotation to the duck while it is following the path when it is hit. If this is possible, can someone give me some guidance on doing so.