0
$\begingroup$

I am trying to make a simple box explode to some extent. I have chosen to try out cell fracture and it works fine but how would I fix the inside of my object looking so weird? Is there a different approach required?

Here is object before explosion: box before explosion

Box after explosion, the pieces look weird, I was hoping to see just wood textures on the inside, would this require me to redo the UV map after I applied the cell fracture?

Exploded box

$\endgroup$
  • $\begingroup$ Could you clarify what you mean by "the pieces look weird", this is pretty subjective. What did you expect them to look like? $\endgroup$ – Duarte Farrajota Ramos Dec 6 '17 at 17:09
  • $\begingroup$ May this help (have a look at 13m40s and further)? youtube.com/watch?v=XUUi2AdLtmk $\endgroup$ – NGCHunter2 Dec 6 '17 at 18:49
  • $\begingroup$ There's a tricky part in retrieving usable texture coordinates for fractured objects. A possible answer - but rather advanced - is on this question blender.stackexchange.com/questions/58932/… $\endgroup$ – aliasguru Dec 7 '17 at 20:16
0
$\begingroup$

I removed doubles which there was 512 and then did the cell fracturing with source limit of 6 and got desired results

Broken image

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.