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If I rigged a game character using Blender, after that do i have to create the animations in Blender and then export it to Godot or do I first export the character to Godot then I can create the animations in Godot?

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    $\begingroup$ I suggest to ask that at a godot forum $\endgroup$
    – Monster
    Dec 6, 2017 at 5:06
  • $\begingroup$ You should be able to do either, I expect you will find doing the animation easier in blender. $\endgroup$
    – sambler
    Dec 6, 2017 at 8:01

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