I am having artifacts when doing bake in substance painter and also in blender, I do not know if this is normal.
enter image description here

have high poli baked to low poly, here are the UVS UV layout

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    $\begingroup$ could you also upload a wireframe of your actual model? is the beveled edge in the normal map, or do you really have geometry there? also: please add a screenshot from your UV-editor, so we can see if any seams are too close to eachother. That also can create artifacts. $\endgroup$ – yann Dec 5 '17 at 14:30

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