Is there a way to have an object with an emmisive shader to still have proper shading on it? I added an emmisive shader to a model and lost all depth with it.
Not Quite What I was looking for. I want the look to be that of this: On this image, the dragon glows and is still heavily defined and can be seen in detail. ALSO I am aware this image was done in Maya.
Using a layer weight node can give interesting results.
This is the node setup :
Playing with the layer weight node blend setting will change the overall mix and the color ramps allow fine tuning of the colors and emission strength. The multiply value controls how much white your borders will be.