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How can I 3D print a solid object?

I am trying to create a coin. I have built a model and of course it's just a wire-frame shell. 3D print services tell me that some faces are too thin. I need to fix that and I would prefer to fill it and make a solid.

Anybody know of a software or process that can convert the file to a solid for printing?

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    $\begingroup$ Possible duplicate of Can I "fill" an empty object? $\endgroup$ Dec 3, 2017 at 17:30
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    $\begingroup$ 3d printing software can usually fill object's internal structure in various ways, but usually they don't fill objects completely (unless told to do so) in order to save material, and so costs. Are you sure thay are not referring to some surface feature like letters on the coin or else? $\endgroup$
    – m.ardito
    Dec 4, 2017 at 12:42
  • $\begingroup$ Using Shapeway printing service, it notes that some surfaces are too thin. and yes it's only some of the letters and artwork. $\endgroup$
    – rward
    Dec 4, 2017 at 14:39
  • $\begingroup$ in that case imho the "thin" warning can't be addressed by "filling" the object, but only making those features "thicker". You should try to know the minimum thickness required by the printer and material used, and then model accordingly details and features... the blender bundled "3d print toolbox" addon can help to prevent issues like those... $\endgroup$
    – m.ardito
    Dec 4, 2017 at 18:50

3 Answers 3

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Well, that probably means that you need to make the coin thicker. With the coin selected, tab into edit more. Press A to select all. Then press S to scale them. You might also want to make the coin's features (numbers, etc.) bigger as some fine details cannot be printed depending on the extruder size that company uses.

This issue is definitely not caused by the object being a hollow shell. As long as the mesh is closed, slicers will recognize it as a solid object. As a 3D printer owner, I can easily verify that.

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If you have a mesh you can go to the right hand side icon tab called Modifiers and add a modifier to the object.

Chose Solidify, adjust Thickness and press Apply.

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This sounds to me like a sizing issue rather than a filling issue. Blender displays things on the workbench like wires and faces but uses normals to calculate what parts of the model are considered the inside. If you don't know if your normals are correct you can select the whole model in edit mode with A and then use Shift+N to fix the issue. If the problem isn't normals then you might be running into a printer limitation.

3D printers are all limited in the size they can print for FDM printing the limiting factor is nozzle size, for SLI printers its the focus of the laser, etc. Let's look at the case of FDM with a 0.4mm nozzle because that is the most common type of 3d printer. A 0.4mm nozzle is not able to extrude plastic in lines smaller than 0.4mm in width. But the nozzle limits more than just the minimum diameter, it also limits the maximum layer thickness to 0.32mm and the maximum width of the extruded filament to ~0.6mm. Of course, you can try and push the max stuff but you will suffer quality issues

here are the general equations I like to use while planning a print.

min extrusion width = nozzle diameter

max layer height = nozzle diameter X 0.8

max extrusion width = nozzle diameter X 1.5

If the slicing program you are using knows that the printer has this limitation and it detects a part of your model that requires a wall that is smaller than the limit it will raise a warning flag. If you ignore the flag it will usually just skip the area that is too thin to print leaving your model incomplete. The only real fix for this is to scale up the print so that the thin walls are big enough to print, adjust your model, or get a smaller nozzle for your printer.

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