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I've been working with a game character model extracted from Paladins: Champions of the Realm. I'm really new to blender and I wanted to get the model so I could understand character modeling better.

The problem is that, after rendering the model, I noticed a seam at the middle of the character's face that's causing a weird problem, which resembles the normals from the other side of the face to be inverted. The faces are pointing the right though.

Removing the normal map solves the problem with leads me to think the normal map itself is the problem, but after trying to paint the normal map manually in photoshop it remained the same.

Female character face

enter image description here

Aaand the .blend file:

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    $\begingroup$ Select all and set the Mean Crease to zero. $\endgroup$ – Dontwalk Dec 3 '17 at 12:31
  • $\begingroup$ @Dontwalk it's already set to zero. Did it and the problem persists. $\endgroup$ – Tiago Marinho Dec 3 '17 at 12:33
  • $\begingroup$ Maybe the UV map causes the problem? I found that both sides of the face are laying ontop of each other, but one side without being mirrored really? $\endgroup$ – NGCHunter2 Dec 3 '17 at 14:22
  • $\begingroup$ @NGCHunter2 actually I don't know how this was UV-unwrapped, I can't find the UV map in Blender. I was planning to ask on another question next. $\endgroup$ – Tiago Marinho Dec 3 '17 at 14:32

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