3
$\begingroup$

I am trying to figure out how to make a Christmas wreath in blender. The only tutorial I have found is time elapsed and super complicated. I was wondering if there is an easier way to make a wreath in blender, or if there is some tutorial that I am missing.
Here is an idea of what I want to accomplish. wreath reference image

$\endgroup$
4
  • 2
    $\begingroup$ "I was wondering if there is an easier way" Easier than what? We don't know what tutorial you followed or what method was used. This looks like it could be easily achieved with a particle system distributing a simple pine branch over a torus object. Also have in mind that asking for tutorials is considered off topic here $\endgroup$ – Duarte Farrajota Ramos Dec 3 '17 at 1:45
  • $\begingroup$ Here is the tutorial I was looking at: youtube.com/watch?v=QdHElASfnsA $\endgroup$ – Tucker Dec 3 '17 at 1:50
  • $\begingroup$ There are free addons to generate trees, you can create a pine branch and then distribute it using (eg) dupliverts... about that link: try asking here what particular step of the tutorial is blocking you... $\endgroup$ – m.ardito Dec 3 '17 at 8:51
  • $\begingroup$ The tutorial is long and complicated. I was wondering if there is a simple way to do this. $\endgroup$ – Tucker Dec 3 '17 at 18:15
9
$\begingroup$

I made a simple wreath by using a particle system to make the shape of the wreath and only modeling one branch object then distributing it around with the particle system (no combing the particles).

wreath made from a particle system

Start with a torus (I scaled it along the Z to make it thinner). Add a particle system to that torus. All you really have to set in the particle system is the Type (set it to "Hair") Length, and the Number of the particles. There are 1000 strands my wreath.

The important part are the force fields. All the below force fields are in the exact same spot as the torus, except for the two wind ones.

  1. First add a Vortex Force Field, this is to make the strands curve around in more of a wreath shape.
    On the left is just how the particle system looks, and on the right is with the vortex force field.
    with and without the Vortex force
  2. Add a plain Force type force field. This is to enlarge the center hole in the wreath.
  3. Add a Wind force field. Rote it so that it points up. Here you need to set the Maximum Distance so that the wind only affects the strands on the bottom. You want to adjust the strength so that it just pushes the strands on the front or back side of the wreath into shape.
    When you have that one adjusted to your liking duplicate it ShiftD, move it to the top and rotate it so that it is pointing down.
    In the image below the wreath on the left has no wind force fields, see how the strands stick straight out the wrong way. On the right is what it looks like after adding the two wind forces, the strands are smushed into a wreath shape. with and without the wind force fields

Now model a branch, it can be simple, but keep the length about the same size as the length of the strands. Do note that the stem of my branch has loop cuts all along it (they are the only part selected). That allows it to bend along with the particle strands.
branch

Add a particle instance modifier to the branch you just modeled. The reason I'm using this modifier instead of the more common method of just setting the object in the particle settings is because the particle instance modifier will deform the object, as opposed to the just rendering the object in the particle system, which will keep it straight.
particle instance modifier settings
Set the Object to the Torus we added first.
Then check the all important Create Along Paths checkbox. Because I have my branch along the Y axis, the Y axis is selected.


Granted you are probably going to need to tweak your wreath some. Any time you're using force fields to model something it can be rather finicky. For that reason my blend is attached. Look through it, copy the settings, learn from it.

Here is the full blend

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.