I'm trying to make a realistic rendition of the head of this character using a smoke simulation.
However I'm having a hard time getting the smoke to billow outwards from the face; it seems to only flow in a straight column whether using temperature difference or any of the wind settings. Should I crank up the strength of the turbulence field, or do you have some other ideas of how I might achieve this, another sort of force field maybe?
Here's my setup as it stands now:
Thanks for your help.