I try to apply this material on my object but I can't figure out how to fix this stretched texture.

  • as you can see in the screen, i use Blender v2.79
  • my meshes are unwrapped on the only existing UV map
  • I deleted and recreated the material
  • I had this on other scenes in the past few days

enter image description here


  • 5
    $\begingroup$ What does the original texture look like? I'm guessing it's an image texture and thus should be using the image texture node and not the environment texture node. $\endgroup$
    – Brenticus
    Nov 29, 2017 at 16:27
  • 1
    $\begingroup$ When you converted your text to a mesh it is best to do a limited dissolve and remove doubles. Your mesh has a lot of bad topology. I would recommend watching this youtube.com/watch?v=QxDOhxjdFOs&t=239s also fix what Brenticus said above. $\endgroup$
    – icYou520
    Nov 29, 2017 at 16:49
  • $\begingroup$ @Brenticus please put your comment into an answer so this case can be closed $\endgroup$
    – yann
    Nov 29, 2017 at 19:01

1 Answer 1


It looks like you have the wrong texture node. From what I can tell you are trying to use an image texture in an environment texture node. If you switch the environment texture nodes to image texture nodes everything should work.

  • $\begingroup$ That was indeed the origin of my problem, did not even noticed it. Thank you. $\endgroup$
    – user48977
    Nov 29, 2017 at 22:53

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