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I'm attempting to model this bag in Blender:

enter image description here

I'm planning to export this as an .obj file and use it in 3JS. In 3JS I need to be-able to place a different material with/without a texture on every side - both outside and inside.

I have a model that I was using which allowed me to do this but I've ran into some problems with it and I think it would be overly complicated, for me, to try to fix it. It allowed me to do the above by treating each side as an individual mesh that I can refer to in the 3JS world via an array index and place whatever I want on it.

How could I do the same with a mesh built from the ground up? And how do I draw the sides in?

Here's what I have so far:

enter image description here

And the actual Blender object:

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  • $\begingroup$ Possible duplicate?: (blender.stackexchange.com/questions/516/…) $\endgroup$
    – NBoss
    Nov 29, 2017 at 10:54
  • $\begingroup$ I disagree @NickBosse as I'm trying to do the different materials in 3JS - unless this is the exact same process then it isn't a duplicate $\endgroup$
    – Katana24
    Nov 29, 2017 at 10:55
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    $\begingroup$ I think this is more question about three.js than Blender itself. $\endgroup$
    – cgslav
    Nov 29, 2017 at 11:03
  • $\begingroup$ @LukeD I think that could be argued yes - but in order to get the effect I needed in 3JS I needed to use Blender to set each side as an individual mesh $\endgroup$
    – Katana24
    Nov 29, 2017 at 12:31

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