I hope your all having fun been creative.
This is my first post so go easy on me if this has already been asked
I have 3 separate meshes at 3 different size which have had the scale applied and have been unwrapped. I create a material with a seamless image texture and give each mesh this material. The material appears on each of the 3 meshes at different scales.
Is there a way to have the texture appear at the exact same scale for each mesh size without compromising on the quality of the texture?
I don't want to use the mapping node or scale the UV's down as both methods require a guess and will only give me a similar scale not an exact scale