Is it possible to gradient scale objects using Object->Duplications->Frames? I've tried Modifiers->Array however I get distortion when adding Modifiers->Cureve. I've read Duplicate object and scale across bezier curve with no success.

Scale Box

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    $\begingroup$ Is it possible to gradient scale objects using Object->Duplications->Frames? Yes, it is. What exactly is your question? $\endgroup$ – Leander Nov 29 '17 at 2:00
  • $\begingroup$ Hi Leander, when I have a dupliFrame object how do I sequencally scale the objects? $\endgroup$ – S James Parsons Jr Nov 29 '17 at 15:58
  • $\begingroup$ Hi James, maybe I misunderstood the question. Setting two keyframes with different scales produces the result you show in your image. Could you elaborate on sequentially? $\endgroup$ – Leander Nov 29 '17 at 17:52
  • $\begingroup$ I’ve created a reptile scale that I would like to procedurealy generate over a path, that tappers (scales) off at the tail. When I use follow path and curve modifier I get distortion. If I use the duplicate frame to fill that path, is it possible to tapper the generated objects? $\endgroup$ – S James Parsons Jr Nov 30 '17 at 2:54

You may scale the curve with Alt+S to make the objects grow gradually. enter image description here

Add an object and parent it to the curve (Ctrl+P-->Object). In the Curve Data header check the Path Animation checkbox. Check the Follow box also if you like to fit the objects to the curve's shape. enter image description here

In Object header (with your object selected) set the duplication type to Frames and uncheck the Speed checkbox. enter image description here

Adjust the Frames number in Path Animation panel as you like. Scale your object and apply Rot&Scale to it (Ctrl+A). enter image description here

In Edit Mode select one segment of the curve, snap the cursor to it, enable proportional editing and press Alt+S. enter image description here

You can now modify the curve's shape without deforming the objects. enter image description here

Using this method I've created the row of scales (rotated the scale a bit to make it look better). Disadvantage of this solution is the scaled objects are not spaced evenly. enter image description here

NOTE: The other method, which uses inserted scales to different keyframes on a timeline (as @Leander suggested in his comment) works the same way.


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