There is a jpg image 1000x1000 pixels.
In blender internal render.I set render resolution to 1000x1000.
Add a mesh plane, at position X-0 Y-0, with texture using the image, with texture coordinates set to Global
Camera is above the plane, at position X-0 Y-0. With orthographic view, with orthographic scale 1.
When i render the scene, i expect that the image texture on the plane
will match exactly the rendered image, since the image and render dimensions are same. But it does not match. Why?
Is there a way in blender to achieve this, so that a plane exactly matches the rendered dimensions, or maybe for a texture (in orthographic view of course).
p.s. this is not for setting a background image