I'm making a layout tool for video editing. How can most efficiently fill the camera view with a series of white planes with even spacing? I want to have a variable (arbitrary) number of planes, with the gap either -remaining the same or -varying based on number of planes.
Currently I have a:
- Plane object (that I can scale)
- Curve object to spread an array
Here is the sort of result I need, but there's a lot of manual filling to get it evenly spaced.
Here is the modifier setup I used.
I have accepted the answer by @leander but wanted to add a color solution for the faces. I am driving the unique colors from the segment number of the array. Then I put that through an array with up to 7 unique colors (its a non-variable limitation), using the Window X coordinates. I wish that there was an easy way to define the Ramp Locations by variable.
After using the above solution, I also discovered that I could just add a single large plane then use a brick texture to place a series of box objects across the screen.