I already try for hours to bake a diffuse map from multiple textures, but the result is always black.
This is my material:
I want to bake it, I already managed it earlier without any problems to bake the diffuse texture, but now suddenly the only result I get is black.
Here is my node setup for the material which I need to bake. I try to save the result in the node at the top left.
NOTE: I know the Principled BSDF shader settings make no sense, I was just playing around to see if this makes a difference in the bake...
How I tried it:
- Selected the object
- Created a new uv-image
- Create Texture node in my material and set the uv-image as source
- Select that node (yellow border)
- Bake diffuse
Result:

There are many lamps in the scene:


