# How to render a sky in game engine?

I tried to follow this question.

How do I render a background image as a sky in blender 2.7x

I've also tried to follow a number of older tutorials and posts, but my shading panel doesn't contain an Alpha option as mentioned in that answer.

Also, under World I don't see a commonly referred to "Paper Sky", "Blend Sky", and "Real Sky" option, which causes me to lose context in most tutorials.

You can see below that I got the picture in, but it doesn't get rendered, and I can't find a tutorial or Q&A answer that seems to match the settings I see in Blender 2.78. So either things have changed or I've broken things beyond recognition (the later seems quite plausible). :)

Also, I'm rendering this in the game engine if that matters.

• Lookup the word Skybox or Skydome. I'm sure you'll find the solution you're looking for. – Doyousketch2 Nov 28 '17 at 7:00
• @Doyousketch2 Ah, I see, I can't follow these simple rendering tutorials because of the nature of the game engine, the skybox makes sense. That's the key insight I didn't understand. You can post that as an answer, it's what I needed to know, maybe with this reference link: en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox – davidparks21 Nov 28 '17 at 18:41