I got a lava texture from poliigon.con and noticed that there are 2 types of maps that I have never encountered. One is an "emissive" map, and one is a "mask" map. Will I need to use these maps along with the Diffuse, Gloss, Normal, and Displacement maps to improve the realism of the texture??If so, how do I properly plug these in in blender cycles 2.79?


  • $\begingroup$ You don't "plug these in in blender 2.79", you plug them for a render engine, and that will largely depend on the render engine you plan to use, which you never mention. See blender.stackexchange.com/questions/55232/… $\endgroup$ Commented Nov 27, 2017 at 16:34
  • $\begingroup$ How would I plug them in the Cycles render engine using the principaled bsdf shader? The post you referred to does not say anything about emission or mask maps. $\endgroup$ Commented Nov 27, 2017 at 16:50
  • $\begingroup$ No it does not. Please edit your question add all the relevant details and tag it properly with a Cycles tag, so people can give you an acceptable answer. $\endgroup$ Commented Nov 27, 2017 at 16:52


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