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Just a quick question -- I'm wanting to setup a small 'render farm' for an animation I'm working on.

There's a tutorial here on building and configuring one, which uses the network render plugin.

Alternatively, there's another I saw here that looks at using a network save location, and setting up individual computers with the scene + assets all rendering different frames of the animation, and it uses a method to check if a frame has already been rendered.

The 'network render' makes the most sense (apart from some additional setup) - however, feels more straight-forward as compared to the second method.

I was just wondering: is there any difference between the two, or are they essentially achieving the same thing? (I know, logically, it would seem it's the same thing, but I am curious if there's anything else taking place "under the hood" that could be of more benefit one way or another).

Thanks!

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  • $\begingroup$ You should also checkout flamenco.io , which is used in blender cloud. $\endgroup$
    – sr9yar
    Commented Nov 14, 2018 at 5:58

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