I figured out so far to make different objects with the same material and a color ramp in the nodes editor be chosen to have one of those colors somewhere in the ramp sceme.

When I now got for example objects that contain lots and lots of leaves; how can I make (for the start, I will later have to define it so that connected faces will have the same, though) each face being used as well for exactly that material choice?
I would need something to tell the nodes that I want the faces to be changed instead of the whole material.

Any other solutions that would give compareable results?
Thanks for helping me.
(If needed, I'll give a screenshot of my current nodes, though they are messy because I also made the alpha value be set by the shadow and distance of the light source to a different amount -cough-)

  • $\begingroup$ I'm not clear on the question. Is this what you are after: blender.stackexchange.com/questions/35273/… ? $\endgroup$
    – user1853
    Nov 25, 2017 at 19:14
  • $\begingroup$ If I understand correctly, you’re trying to get each face to be randomly assigned a consistent colour. Something like this blender.stackexchange.com/a/80299/29586 should help - it, generate the UV with each face assigned to a single point. A random texture should then give each face a random solid color. $\endgroup$ Nov 25, 2017 at 23:58
  • $\begingroup$ -> connected faces having the same actually. There are leaves from sapling generator addon that I want to behave this way. $\endgroup$ Apr 26, 2018 at 11:08


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