I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh.
Is there a way to get them to follow the displacement?
I have tried baking the displacement and applying it as modifier but it didn't work, because the baked map was very imprecise.
I will also have the same problem with a fluid simulation, I think.
EDIT: the baked map is clamped, even though it shows correctly in viewport