I'm retopologizing a mesh I sculpted and ran to a problem with retopologizing the mouth cleanly. The first time I retopologized it, it looked way too messy so now I'm redoing it, but I don't know how to do it cleanly.
How would I retopologize the teeth (the bumps) correctly? Are there any retopology strategies that I should be using for this?
Notes: Shrinkwrap and Subsurface modifiers are on