I'm retopologizing a mesh I sculpted and ran to a problem with retopologizing the mouth cleanly. The first time I retopologized it, it looked way too messy so now I'm redoing it, but I don't know how to do it cleanly.

How would I retopologize the teeth (the bumps) correctly? Are there any retopology strategies that I should be using for this?

Notes: Shrinkwrap and Subsurface modifiers are on

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Messy previous attempt messy previous attempt

Current attempt Current attempt

Current attempt (in edit mode) current attempt (in edit mode)


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