First sorry for my english, i'm trying to create a polar array of a cylinder around another cylinder, i've seen some tutorials about polar arrays using an empty plane axes object to do that, however in my case i cant obtain the result i want, the first image shows the original array of objects, i have a small cylinder on the sufface of the bigger cylinder, i've located an empty plane axes object in the same plane that the small cylinder then i define the array modifier, i want 3 small cylinders around the bigger cylinder, i'm getting 3 cylinders but not around the surface of the bigger cylinder, the first one is the source object, the 2nd is rotated 90º over Z axle, the 3th is rotated 90º respect to the 2nd and around Y axle,
, i'm guessing that the problem is in the orientation of the axes of the empty plane axes object, can you help me to solve this??? Thanks in advance:
LS
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$\begingroup$ i want to add, the items are scaled on each item i add to the array... $\endgroup$ – Luis Salazar Nov 22 '17 at 19:48
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$\begingroup$ From explanation it seems to be unapplied scale on cylinder which is arrayed $\endgroup$ – Mr Zak Apr 19 '19 at 23:32
- Place the 3D cursor in the center
- Add your empty and the cylinder you want to clone
- Go to edit mode and scale and position your cylinder at the First position
- back to Object mode and create an array modifier on the small cylinder relative to the Empty and bump count up to 3
- Rotate the empty 90°
A lot like here.