I want to make a cloud layer like shown in this image (where parts of it are empty patches).

enter image description here

I tried doing this by applying a volume scatter shader to a cube and then controlling the density with a have texture but it outputted as such : enter image description here

I need this to look realistic, how do I achieve it? I tried applying the method of a tutorial by BlenderGuru, but could not get it to look patchy.

This is my setup:

  • $\begingroup$ Clouds in a volume cube are quite hard actually. May need particles and multiple volumes? $\endgroup$
    – 3pointedit
    Nov 22 '17 at 11:22

You have to put a color ramp in front of the multiply node to crush the noise node input into something workable with a color mix.

enter image description here

  • $\begingroup$ What did you attach the normal input to? $\endgroup$
    – Tejas
    Nov 22 '17 at 12:22
  • 1
    $\begingroup$ Im assuming you mean the VECTOR input. Vector is attached to the mapping node. if you have the node wrangler addon active, press CTRL+T while having a texture node selected, it auto-inserts them. This isnt anything thats necessary though since the procedural nodes automatically assume generated mapping anyways. I just did it out of habit. $\endgroup$
    – AdamTM
    Nov 22 '17 at 14:03

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.