I have a character mesh I downloaded from blendswap, and autorigged / animated using mixamo.

I'd like to add a prop to the character, in this case a rifle. What's the easiest and most reliable way to place a weapon in the hands of my animated character?

I don't need to rig the weapon up to my character or anything, I just want to place a weapon in his hands (which are already animated to hold a weapon).

  • $\begingroup$ Select the weaponmodel and the character -> ctrl+j -> edit mode -> move to the right position. $\endgroup$ – Reaper Nov 20 '17 at 14:43
  • $\begingroup$ no you do not want to join the gun mesh to the character. $\endgroup$ – David Nov 20 '17 at 18:16

Select the gun, then shift-select the bone for the hand on the mesh and then go ctrl + P > bone. the gun should then move with the bone.

| improve this answer | |
  • $\begingroup$ but I can't select just the hand bone, I select the gun then if I select any bone it will select all the bones $\endgroup$ – centenond Dec 13 '19 at 9:27
  • $\begingroup$ nvm I just did it in pose mode $\endgroup$ – centenond Dec 13 '19 at 9:33

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