I have a hair issue, I want the particles to follow the mesh hair model, is there a way to do that? The hair mesh is made in 4 parts: forehead, sides and back part. For example is it possible to select my forehead hair part and then tell to particles to transform it into particle system?
Cuz when rendered with diffuse, normal map and gloss it looks not so good, at the tip of the hair you can see how it forms as polygon, instead of looking natural hair.
I want to make the tip of the hair to look natural like on this photo of Mavis:
and I think particles is the only way to do that, so if I manage to make it follow the form of the hair model, then I delete the hair mesh and use only the particles.
Back views:
Your help is much appreciated!!!!