I'm making an animation that uses a muzzle flare/flash. Obviously using cycles' emission shader is good but doesn't have the proper halo around the mesh. If I were to use the compositor to add the halo, would I have to do it for every frame?

  • $\begingroup$ You could just render that flash frame with the compositor effect and replace the original rendered frame. $\endgroup$ – 3pointedit Nov 19 '17 at 4:51
  • 1
    $\begingroup$ Add a glare node in the compositor, and animate the values for it so that the effect is limited to the frames you need. $\endgroup$ – user1853 Nov 19 '17 at 6:32

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