I'm creating a Blender cycles material that combines a mesh's vertex colors with a texture.
I use the Attribute node to get the vertex colors, and the Image Texture node to get the texture:
I want to link this material to other Blender files. When I do this, the nodes become unchangeable. I don't want to make the material local if possible.
For the vertex colors attribute, it still works; whatever the mesh's vertex colors are will show up correctly.
For the texture, I simply cannot add a texture as the options are disabled.
Is there a way I can set a texture on the mesh that the linked material will read as input (or some other way to "plug-in" any texture to the linked material) rather than have a specific texture be a part of the material itself?